Engage in a fast-paced team bombing game where four teams compete for victory in the scorching landscapes of Nevada. Strategically avoid players carrying the bomb and skillfully pass it to others before the timer runs out. The last team standing wins the match.
Four teams compete against each other using bombs. Avoid holding the bomb and pass it to another player to stay alive. At the end of each round, players holding the bomb are eliminated. The last surviving team wins the match.
The game features unique characters with a variety of abilities, including passive, tactical, and ultimate skills to help them pass or avoid the bomb. Power-ups spawn throughout the map, granting players various abilities such as increased speed, reduced cooldowns, and teleportation.
Experience thrilling online multiplayer battles with up to 16 players. The dynamic and unpredictable nature of the game keeps every match exciting and immersive. Unique characters, each with diverse abilities and playstyles, add strategic depth and variety to every battle, ensuring no two matches are ever the same.
Take Next Target is developed using Unity and C#. The game offers an online multiplayer experience, utilizing the Mirror networking library for a smooth and optimized gameplay experience. The visual assets and models are crafted using Blender. The game is currently in development and has not yet been released.
The multiplayer architecture is based on multiple servers coded using the Mirror library. The system includes a main queue server that manages players looking for matches and distributes them to unique match servers, which handle the game logic during active matches.
The game's code consists of a complex infrastructure to ensure stability and performance. It includes advanced mechanics for various functions such as bomb throwing, smart round timers, and bomb decision algorithms.
The visual style and 3D world are crafted using Blender, carefully designed to capture the immersive vibe of Nevada's deserts. The game features four distinct playable characters, each with unique looks and personalities.
Our team consists of four members: a game developer and 3D artist (myself), two designers, and an additional 3D artist. Together, we manage to make great progress and achieve outstanding results, consistently pushing the boundaries of our creative and technical abilities.
Extensive range of photos from various development stages
Footage compilation of early development tests from 2023
Take Next Target is currently in development and has not yet been released.
Our team is dedicated to delivering a top-quality product, meticulously working on every aspect of the game to ensure it meets the highest standards. We are committed to creating a polished and immersive experience for players, focusing on adding new features, refining gameplay mechanics, enhancing visual fidelity, optimizing server and client performance, and ensuring seamless online interactions.